Founding Designer (Code-First / 100% Remote) Remote

None  •  Design & UX  •  Wiesbaden, Germany

<div class="show-more-less-html__markup show-more-less-html__markup--clamp-after-5 relative overflow-hidden"> <p><strong>neoBIM</strong> is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.</p><br/><p>We're hiring our <strong>founding designer</strong> to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline.</p><br/><p><strong>How we think about design here</strong></p><br/><p>The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.</p><br/><p>We're not dogmatic about <em>never</em> opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.</p><br/>Tasks<br/><ul><br/><li>Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility</li><br/><li>Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase</li><br/><li>Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows</li><br/><li>Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language</li><br/><li>Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation</li><br/><li>Shape the brand and marketing surface as the company grows</li><br/></ul><br/>Requirements<br/><p>This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:</p><br/><ul><br/><li>You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you</li><br/><li>You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene</li><br/><li>You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose</li><br/><li>You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like</li><br/><li>You design with light/dark mode and responsiveness from the start, not as an afterthought</li><br/></ul><br/>Benefits<br/><ul><br/><li>Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space</li><br/><li>Competitive salary</li><br/><li>Direct access to the founders, no design-by-committee, no layers between you and the work</li><br/><li>The chance to define how a category of professional 3D tooling looks and feels for the next decade</li><br/><li>Access to World-Class Infrastructure</li><br/><li>A Culture of Deep Tech and Real-World Application</li><br/><li>Flexibility with remote first work enviroment and a great team that shapes the future</li><br/></ul><br/><p><strong>How to apply</strong></p><br/><p>1. Your portfolio (links to live Figma files preferred over static images — we want to see how you build, not just what you ship)</p><br/><p>2. One example where you set up or significantly contributed to a design system, ideally one that used shadcn or a similar token-based component library</p><br/><p>3. A short note on a 3D, CAD, or technical tool whose UI you admire — and what specifically makes it good</p><br/><p>For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 1769 54222094.</p> </div>

Job Overview
  • Datum der Veröffentlichung

    Jun 06, 2026

  • Kategorie

    Design & UX

  • Job Type

  • Standort

    Wiesbaden, Germany Remote

  • Arbeitgeber

    NeoBIM

  • Source

    LinkedIn